Viser opslag med etiketten Religion gods. Vis alle opslag
Viser opslag med etiketten Religion gods. Vis alle opslag

mandag den 24. februar 2014

Religions on Gemnos

There are two distinct religions on Gemnos. Two pantheons if you will.

One pantheon is comprised of Cyric, Bane and Bahamut, along with their angels and demons. It is called the new pantheon. The other pantheon is comprised of the Twins and all their aspects, or children depending on which of the several branches of the church you lean towards. It is called the old pantheon.

The new pantheon
There are three gods. One good (Bahamut), one evil (Bane) and one neutral (Cyric). Each god is all-powerful and claims absolute dominion over their outer-planar domain. Bahamut rules Heaven, Bane rules Hell and Cyric rules the Underworld.

They are called the new pantheon or the new gods, simply because worship of Bane, Cyric and Bahamut started much later than worship of the Twins.

All three gods and churches acknowledge the Twins, Nira, Torax, Mask, Torm, Mystra, Tempus, Umberlee, Erathis, The Raven Queen, Pelor, Auril, Kossuth, Shar and Lathander as gods although they are barely acknowledged as competition. They are part of an old and soon to be forgotten religion.

The old pantheon
The old pantheon is itself divided into three branches. 

The Church of the Twins does not acknowledge Bane, Bahamut and Cyric as gods. If pressed, a priest of the Twins will classify them as powerful angels, outer-planar beings with tremendous power. The Church further claims that Nira and Torax as well as Mask, Torm, Mystra, Tempus, Umberlee, Erathis, The Raven Queen, Pelor, Auril, Kossuth, Shar and Lathander are just facets of the Twins, a humanization of something too big for most mortals to understand.

The Church of Nira and Torax claim that they the twin children of the Twins. It agrees with the Church of the Twins on Bane, Bahamut and Cyric, saying they are merely powerful angels, with no power over souls, save over those who sell their soul or otherwise make a bargain with the angels or demons. They also claim that Mask, Torm, Mystra, Tempus, Umberlee, Erathis, The Raven Queen, Pelor, Auril, Kossuth, Shar and Lathander are just facets of themselves, with Mask, Mystra, Erathis, The Raven Queen, Auril and Shar being facets of Torax, while Torm, Tempus, Umberlee, Pelor, Kossuth and Lathander are facets of Nira.

Logically, the respective churches of Mask, Torm, Mystra, Tempus, Umberlee, Erathis, The Raven Queen, Pelor, Auril, Kossuth, Shar and Lathander claim they are the grand-children of the Twins, the children of Nira and Torax, and gods in their own right. Called “The Fourteen” by the common man, they, just like the rest of the family, do not acknowledge the new pantheon as anything but powerful out-planar creatures. As far as not being recognized as gods by their own “family”, the official stance is merely that it is a claim made by the older religions because they (the Fourteen) are the future of Gemnos, while the Twins, Nira and Torax are the past.

torsdag den 26. september 2013

Cyric, the Prince of Shadows

The other gods? I laugh at them. They may think they have power, but in reality, they only have what I give them. I rule the Underworld and all souls pass through me.

-Cyric to an anonymous devil. 
Cyric
Neutral (evil)
Cyric is like Bahamut and Bane not an aspect of the Twins. What he is or was has been long forgotten, but nowadays he is the god of death and the dead. He rules the Underworld and, at least according to his clergy, where the souls of all who die go afterwards.

Tenants
  • All souls eventually go to the Underworld
  • He who controls the souls, control life
  • Everybody dies
  • Dying is a choice
Looks
  • Grey cloaks with a silver lining
Last Rites
  • Blessed is he whose soul leaves Gemnos. Blessed is he whose soul travels to Cyric, to bask in his dark glory. 
Organization
  • Cyric has the strongest presence in large cities
  • His clerics often perform mercy-killings
  • The Church has a radical wing, which thinks that anyone who might die soon, might as well die immediately. They call themselves the Bringers of Death. 
  • Cyric's clerics either have the knowledge, trickery or death domain. The Church also has a significant number of paladins with the oath of vengeance. 
Requirements of the clerics and paladins
  • Combat demons and devils, or they will steal Cyric's souls.
  • Never raise the dead.
Requirements of the faithful
  • Never make a deal involving your soul. Your soul belongs to Cyric.
  • Pay 10% of all income to the church.
Holy days
  • 8th day of the 5th cycle
  • 34th day of the 10th cycle
Holy Places

Bahamut the Savior

... and as Bahamut died tied to the burning pole, his soul took form and left the mortal body as smoke. As it rose towards Heaven, the smoke took form of a great wyrm, and the inhabitants of Varioz knelt before it's magnificent glory.

- The Origin of Bahamut, by various unknown authors
Bahamut the Savior
(Lawful) Good

Bahamut is the god of justice, honor family and all things good. Depicted both as an angel, a dragon and a halfling, he is a very popular god in modern day Gemnos.
Tenants
  • Do not ask of others, what you can do yourself 
  • Be honorable, be just. To everyone. 
  • Raise your sons so they become better than you. 
  • Shield your family from all evil. 
  • There is one, and only one god. 
Looks
  • Red cloaks with platinum dragon
Last Rites 
  • Followers of Bahamut are burnt on a funeral pyre of wood, just like Bahamut himself was burnt at the stake.
Organization 
  • Clerics of Bahamut can choose the knowledge, war or life domain. The church of Bahamut also has a lot devotion paladins.
  • Despite the legacy left by Bahamut, the church is very fractured. The Church has 3 large fractions. The Resurrected, the Platinum Knights and the Followers of the One God.
  • The Resurrected is the oldest fraction, who believe the will of Bahamut must come to the world through good example and preaching.
  • The Platinum Knights are a militant fraction that believe that in order for the will of Bahamut to spread throughout the world, evil must be purged from Gemnos.
  • The Followers of the One God is the last and newest fraction. They believe fervently that Bahamut is not only the only god worth worshiping, he is literally the only god. All other gods are demons in disguise, and those who worship them are either deluded and must repent or die.
Requirements of the clerics and paladins 
  • Never ask of others what you can do by yourself.
  • Father at least one son. Teach him all you know.
  • Never refuse to help someone who asks for help.
  • Give everyone a second chance.
Requirements of the faithful
  • 5% of all you earn goes to the church
  • Once per year, you offer your services to the church
Holy days
  • 27th day, 7th cycle
  • 18th day, 9th cycle
Holy Places
  • Where Bahamut was burnt (TBA)

Bane the Dominator

Only humans are made to rule. All other races were created to serve... or to die.
-Bane
Bane the Dominator
Evil

Bane is the god of humans, perfection, domination and war. One of three gods that does not derive from the original twins, Bane is according to some a fallen angel, according to others an angel ascended to godhood. He is a very popular god amongst humans and due to the dogma of his church, he is often the only one worshipped in a given city or nation.
Bane is, according to the new gods and their followers, the absolute ruler of Hell. All devils and demons follow him and his Seven Lords of Hell. The irony of a god that believes in the supremacy of the human race being ruler of all devils and demons is not lost on those outside the faith.

Tenants:
  • Be human, be perfect.
  • Work hard, every day, towards your goals.
  • Work with those who bow before you, wage war on those who do not
Looks
  • Clerics of Bane wear black garbs and armor with red bloodstains.
Last Rites
  • Followers of Bane are decapitated and buried naked with their weapon of choice.
Organization
  • Clerics of Bane belong to one of two fractions of the church. The Black Fist, which preaches that Banites ought to lead the human race, and that all other races should serve the humans, and the Ebon Crusaders, which is even more radical and extremist. They believe that their mandate to lead is god-given and that only humans should exist. All other races should be exterminated. They are banned from most civilized areas, but run the Ebon Empire.
  • Tempels of Bane usually have two sections. An upper section, which consists solely of columns, a roof (ie no walls) and an altar. The other section is below ground, and consists of everything from personal rooms to dungeons. Chambers for fighting and sparring are also common.
  • Clerics of Bane are expert summoners of demons and devils. They are also widely regarded as the foremost experts on anything related to the demons and devils.
  • Clerics of Bane have either the war, knowledge or tempest domain. The church also has a significant number of oathbreaker paladins.
Requirements of the clerics and paladins
  • Be physically perfect
  • Be ruthless, never hesitate
  • Amass power and wealth and use it in the name of Bane
  • Ensure human rule
  • Always head the denizens of Hell. They are the voice of Bane.
Requirements of the faithful
  • Serve the church for 3 years.
  • Pay 15% of all earnings to the church
Holy days
  • 4th day of the 1st cycle
  • 20th day of the 4th cycle
Holy Places
  • Where the leader of the Ebon Empire first appeared (TBA)

Torax the Moon

Torax, my brother, my son, my husband. Know that despite the madness hidden beneath your infinite calm, I love you still.

-Nira, allegedly
Torax the Moon
Lawful

Torax is the moon god, but also the god of divinations, hunting, lycanthropes, healing, death. Often depicted as a sly-looking slender white male, Torax is, just like Nira, mostly worshipped in the rural areas and by primitive people. In the ancient times, Torax worshippers were known for their pyramids stained by the blood of many sacrifices.

Tenants
  • Control the beast, then unleash it.
  • The truth and future is hidden in the blood.
  • Cooked or traded flesh are for others
  • Lycanthropes are holy creatures, the children of Torax
Looks
  • Grey cloaks, large iron chains with moon-circle of iron
Last Rites
  • Heart is removed (and eaten or burnt) before burial in ground.
Organization
  • The church of Torax is very civilized and rural these days. Their priests mainly serve as advisors of small farming communities. It used to be very different. Torax was just called To, and the primitive, primal worship involved human sacrifices, cannibalism and mating with lycanthropes. But those days are long gone.
  • The clerics of Torax have either the nature, knowledge, trickery or death domain.
  • The church also has a number of oath of the ancient paladins.
Requirements of the clerics and paladins
  • Pray that the moon rises (at sundown)
  • Sacrifice blood, every day
  • Only eat raw flesh that you have caught yourself
  • Advise the flok
  • Bury the dead, leading them back to Torax
Requirements of the faithful
  • Once per cycle, spend a night of meditation, outside, under the moon.
Holy days
  • 36th day, 2nd cycle
  • 1 day, 10th cycle
Holy Places
  • TBA

Nira the Sun

Nira is my daughter, my wife and my sister. I will love and hate her to the end of time, where I will devour her and darken the world.

-From the Book of Torax
Nira the Sun
Chaotic
Nira is the sun goddess as well as goddess of growth, agriculture, farmers and summer. Once worshipped across Gemnos, Nira, who is depicted as a black female wielding a staff and humble robes, is nowadays mostly worshipped in rural areas and amongst primitive people, which also cling to the ancient rituals of blood sacrifice to honor the goddess and amongst quite a few tribes of wood elves.

Tenants: 
  • Life is meant to be lived, do not interfere with life.
  • Life is sacred, but death is inevitable.
  • Strong seed should be spread for strength
Looks
  • Golden chain with sun.
Last Rites
  • Mounted on a pyre to dry in the sun for 7 days, then burnt
Organization
  • Church of Nira is still strong in some rural districts, where the clerics mostly serve as advisors of war, but also with regards to planting crops. They also act as midwives.
  • In the old days, when she was called Ni, the clergy was promoting bloody rituals and orgies that lasted for days without end.
  • The clerics of Nira have the life, war, nature or life domain.
  • The church also have a number of oath of the ancient paladins.
Requirements of the clerics and paladins
  • Pray at dawn for the sun to rise
  • Spill blood every day
  • Lead the flok
  • Live life to the fullest, never regret any choices
  • Teach the children
Requirements of the faithful
  • Serve your god and she will serve you in return.
Holy days
  • 1st day of 5th cycle
  • 36th day of 7th cycle
Holy Places
  • TBA

Mask the Master of Secrets

Even the best friend of a cleric of Mask can not trust a word he says. No matter how much he loves his friend, he will never tell him the truth.
-Ghael Willowwind, year 4857
Mask, the Master of Secrets
Chaotic
Mask is the god(?) of deception, secrets, illusion, thieves and spies. He or she is mostly depicted as a genderless white person with hidden features.

Tenants
  • Tell me your secrets, and I will use them for more power.
  •  Only fools tell the truth.
  • If you have to tell the truth, don't.
Looks
  • Usually black garbs and black halfmasks
Last Rites
  • Wrapped in black silk and put into the ground in a secret spot without markings
Organization
  • The Black Masks is the most common name given to the clerics of Mask
  • The Black Network is a unconfirmed, rumored fraction of the church that collects information on a nation-wide scale. 
  • The Black Cloaks are the magical assassins of the church of Mask. Or at least, that is the rumor. Noone has ever admitted knowledge of such a group.
  • The clerics of Mask have the trickery or the knowledge domain.
  • The church of Mask also have some oathbreaker paladins.
Requirements of the clerics and paladins
  • Trick others into giving you wealth and power
  • Never tell the whole truth
  • Never trust an outsider
  • Acquire information and pass it on to the Black Network
Requirements of the faithful
  • Provide information
  • Give 30% of all money acquired with the information provided by the church
  • 5% of all earnings
Holy days
  • 11th day, 5th cycle
  • 22nd day, 10th cycle
Holy Places

  • Unknown

mandag den 23. september 2013

Torm the Silent

We can not have chaos. With chaos, everything stops, therefore, chaos must be fought at all costs, on all fronts. I rather put a city that has fallen into chaos  to the sword, than risk that is contaminates other cities of the Empire.
-High Imprecator Julius Maccra, Year 4298
Torm the Silent
Lawful

Torm is the god of protection and also of honor, justice, practicality and paladins. His clerics (and paladins) are often used as judges and otherwise to settle disputes. While his clerics aren't silent, they are however usually reserved and prone to think (alot) before talking. Some say that is because they are dim, but most know it is because they tend to make sure they have considered all sides of the matter before they speak or act.

Tenants
  • Without truth, there is chaos. Without justice, there is chaos. Without honor, there is chaos. There must be no chaos.
Looks
  • Armor ?
Last Rites
  • Followers of Torm are buried in complete silence, in the dead of night
Organization
  • Clerics of Torm have the knowledge or war domain.
  • The church of Torm also has a lot of devotion and vengeance paladins 
  • The most common fraction of Tormites are the Truthseekers. 
  • The Crusaders of the Silent God, an ancient wing of the church of Torm  that held a lot of power in the old days, waged war on just about any nation that didn't live up to the rigid structure of the church. Today, they still exist in small cells. The Crusaders believe falsehoods and lies are destroying the world and that those who wield them as weapons need to be killed. Obviously they do not play well with the church of Mask, amongst others.
Requirements of the clerics and paladins
  • Must be chaste
  • Must never accept a bribe
  • Must always speak the truth
  • Work against change
Requirements of the faithful
  • Always speak the truth
  • Pay 5% of all earnings
Holy days
  • 11th day, 2nd cycle
  • 21st day, 2nd cycle
Holy Places
  • TBA

Mystra the Arcanist

The study of magic is not a science it's not an art, it's not a religion. Magic is a craft. When we do magic, we do not wish and we do not pray. We rely on our will and our knowledge and our skill to make a specific change to the world.

-Archibald the Wizard, Year 5794, Dragonlake

Mystra the Arcanist

Lawful

Mystra is the goddess of magic and also of music, arts, mages, arcane and knowledge. She is depicted as a white woman, red hair, wielding a staff.

Tenants
  • Magic is everywhere and everything. It creates order and structure out of nothing.

  • Strive for knowledge for knowledge will show the way forth.

  • Judge not people based on social rank, but instead on what they have accomplished.

Other

  • Clerics of Mystra's position in the clergy can be surmised by the number of stars on their neck and cheek. An initiate has one star, the high priest has seven stars..

lørdag den 14. september 2013

Tempus the Warmonger

War is brutal, but necessary.

-Tempus

Tempus the Warmonger

Chaotic

Tempus is the god of the sword, of war. He is also the god of courage, independence and fighters. He is depicted as a black male wearing a plate armor and a great-axe.

Tenants
  • War, peace and freedom. Those are three sides to the same coin.

  • Live by the sword, die by the sword.

  • Blessed is the man who does not die in his bed.

Other

  • Clerics of Tempus have military-like titles, such as priest-captain, priest-general etc.

Umberlee the Stormbringer

It is not that I worship the Stormbringer, lads. She is a bitch of a goddess and I disagree with everything she stands for. But what kind of fool ventures out on the ocean without paying her some respect.

-Captain Yerrick, last words he ever said on firm soil.

Umberlee the Stormbringer

Chaotic

Umberlee is the goddess of the sea, storms, winds, lightning, sailors, autumn and rebirth. She is capricious and unpredictable. She is depicted as a white woman with lightning bolts on her cheeks.

Tenants
  • There is nothing like the sea.

  • Salt are the tears of gods, in crystallized form.

  • Take what is yours.

  • Show no pity, just like a storm would show no pity.

  • Be like lightning. Quick, decisive, yet unpredictable.

  • Destruction is a glorious thing.

Other

  • Clerics of Umberlee wear skin-tight blue or green body stocking worn with a voluminous cape trimmed with white fur that represents foaming breakers.

  • They bury their dead at the sea, or if that is not possible, covered in salt.

Erathis the Builder

Erathis says "built to last". But the Wall of Gemnos was built over 65 years by more than a million men. And it still crumbled before the dragons.

-The Three, year unknown, place unknown.

Erathis, the Builder

Lawful
Erathis is the god of the land, but also of  structure, civilization, crafting, learning, sages, inventors, lawmakers. He is depicted as an aging, but strong black man with a greying beard.

Tenants
  • Built to last.
  • Bring civilization everywhere with you, in your heart.
  • Knowledge is power.
  • The Law must be obeyed.
  • Creating something can never be bad.
  • Community and order are always stronger than individuals.
Looks

  • Grey cloaks with scales and a hammer. It is impossible to distinguish a high priest from an acolyte.

Last Rites
  • Followers of Erathis are buried in carefully constructed mausoleums or at least in permanent structures.
Organization
  • Erathis has the strongest presence in large cities
  • His clerics are often used as judges and final arbiters of the law.
  • The Church has is divided into two wings, the Inquisitors and the Arbiters. The Arbiters are focused on making the world a better place, by expanding civilization and applying it everywhere. They are by far the most common type of Erathis priest encountered. The Inquisitors belong to a group of the church that believes that lies destroy civilization. They do not have an official branch, but instead operate within the church or clandestinely for hire, purging the world of lies.
  • Erathis' clerics all have the knowledge domain. The Church also has a significant number of paladins with the oath of devotion.
Requirements of the clerics and paladins
  • Be patient
  • Build, create
  • Resist change
Requirements of the faithful
  • 15% of all you earn goes to the church
  • Once per year, you must help build/create something that will last
Holy days
  • 6th day, 8th cycle
  • 34th day, 2nd cycle
Holy Places
  • The Great Wall
  • Every other impressive man-made building

The Raven Queen

As far as I know, I am the only person alive outside the clergy of the Raven Queen to see a death dancer and survive. I saw him, at least I think it was a him, in a mirror, through a crappy window, and yet, I am still lame in my left leg, 27 years later.

-Sam Good-Luck the halfling, year 5787 in Ironville

The Raven Queen

Chaotic

The Raven Queen, whose name has never been, is the god of death, fate, luck, unluck, thieves and assassins. The Raven Queen is most commonly depicted as a black-skinned woman wearing a black mask and black raven wings.

Tenants
  • Death comes to all.

  • What will be, will be.

  • Say her name and die.

  • Noone escapes the death dancers.

Other

  • The clerics of the Raven Queen always wear black masks.

  • Dead buried by the clerics of the Raven Queen are swept in black silk before put into the ground.

Pelor, the Bringer of Life

When I stand before Pelor, in his mighty halls, I hope that I can say that I have no talents left, that I gave everything he gave me at birth.

-Unknown saying from before the Second Demon War.

Pelor, the Bringer of Life

Lawful

Pelor is the god of life and also the god of fertility, birth, rebirth and destiny. He is usually depicted as a old white man with a beard, wearing simple clothes.

Tenants
  • All things most live, but how they live is theirs to choose.

  • Children are everything.

  • Children are sacred, no matter what.

  • Structure trumphs chaos.

  • Life is only life, if you lead it the right way.

Other

  • Clerics of Pelor wear

Auril, the Frostmaiden

From the depths of her Ice Palace, secluded and hidden away from the eyes of men, most people think the Frostmaiden rules both hearts and lives of all on Gemnos. This is however a lie. Auril is a lie and all that follow her will one day see the truth.
-The Raven Queen, in the Raven Book, page 459

Auril, the Frostmaiden

Lawful
Auril is the goddess of ice and cold, but also of death, sorrow, cold, winter and abstinence. She is depicted as a platinum-blond woman with ice-blue eyes.
Tenants
  • Like fragile ice anger passes away in time.
  • Beauty, like ice, our footing does betray; Who can tread sure on the smooth, slippery way: Pleased with the surface, we glide swiftly on, And see the dangers that we cannot shun.
  • Cold is the eternal death.
  • Keep cold, always.
Other
  • Clerics of Auril are called icepriests and icepriestesses.
  • They wear white robes with a hint of pale blue.
  • Icepriests freeze the bodies of those that they bury.
  • Important worshippers are sometimes encased in eternal ice and thus preserved forever in the state they died.

Kossuth, the Scorching King

Set a man on fire, and he will be warm the rest of his life.

- Rh'lor Ashbringer, year 5839, Belcoast

Kossuth, the Scorching King

Chaotic

R'hlor the Scorching King is the god of fire and also the god of war, destruction, passion, love, sex and fighters. Depicted as a naked black man on fire,

Tenants/sayings
  • Fire is a dangerous servant and a fearful master.

  • Burn, burn them all

  • Cleanse by fire, not sword, not words.

  • Wage war for your beliefs.

Other
  • A radical sect of worshippers of Kossuth are called Black Flame Zealots

  • Clerics wear bright red, yellow and orange robes.

  • Ceremonies always involve the burning of something living.

fredag den 13. september 2013

Shar, the Black Empress

Everyone is like Torax. They lie about it, but they all have a dark side they never show.

- Marcus Twayn, Pre-Second Demon War.

Shar, the Black Empress

Lawful

Shar is the goddess of the night, of the darkness, but also of magic, mistresses, undead, witchcraft, misery, sorrow and assassins. She is mostly depicted as a raven-haired pale but extremely beautiful woman in flowing black robes, wearing a half-mask.

Tenants
  • The will of the Empress is best done in the darkness.

  • Without light, there can be no darkness.

  • Bad things happen to all, the strong harness the misery and sorrow and it makes them stronger.

Other

  • Clerics of Shar wear all black robes.

  • High priests are called Nightbringers.

  • Ceremonies are conducted during the night.

tirsdag den 10. september 2013

Lathander, the White Lord

And as the Arakus the Morninglord entered the temple, the darkness dissipated and the undead fled from the nimbus of light surrounding him, screaming in terror, much like their victims usually do. I had never heard such a sound before, and I suspect I never will again...

- William Bonegrinder, year 5701

Lathander, the White Lord

Chaotic

Lathander is the god of Light, Rebirth, Beauty, Dawn, Truth and Spring. Mostly depicted as a black man with a full beard and a halo, Lathander is the bringer of Light in Gemnos.

Just as it is with many other gods, the interpretations of the god's cryptic words has created several fractions amongst the church. The most common faction are just strongly opposed to undead. They dedicate their life to the eradication of all things undead. When they do not do that, they bless newborns, prepare new parents for what will come and also often act as judges. There is another fraction called the Order of Holy Light, that believe that man should never be called back from the dead, so they never raise the dead. And while paladins are very common amongst both factions, there is also a paladin-only faction, that have taken the words of Lathander to the extreme. The Will of Lathander, as they call themselves, believe that getting raised is an affront to their god, and on top of fighting undead, they also hunt those who have been raised by the dead. Of course, the Church of Lathander denies that such a faction even exists. But rumors persist.

Tenants
  • Undeads should not exist.
  • Death and truth should never be tampered with.
  • Make sure the dead never rise again.
Other
  • Clerics of Lathander are called Dawn Priests.
  • High priests are called Morninglords.
  • All religious ceremonies performed in Lathander's name are performed at dawn.
  • Morninglords wear golden ribbons.
  • Temples to Lathander are always circular, built without a roof (so that the light can always shine on it's dawn priests),  with an altar in the middle.
  • A common greeting used by Dawn Priests and other worshipers is: May his light shine on you, brother.

søndag den 1. september 2013

The Twins


We are the Sun and Moon
We are Man and Woman
We are Black and White
We are Light and Darkness
We are Fire and Ice
We are the Land and the Sea
We are Truth and Deception
We are the Sword and the Magic
We are Life and Death
We are the Twins
We are everything
-The Twins, allegedly written on the Tyrabor Rock more than 10.000 years ago.
The Twins

Neutral

The Twins are the beginning and the end. The twin entity covers all aspects of life from life to death. Because of the broadness of the portfolio, the focus of individual churches can sometimes (often) differ a lot.

Because of their place in the history of Gemnos, it is not uncommon for followers of the Twins to see themselves as leaders of communities or advisors to those who lead. "For Gemnos" is a common saying amongst it's clergy.

Tenants
  • What is good for Gemnos is good for us.
  • The Twins are the only gods of Gemnos
  • Pity those that does not follow, for they know not, what they do.
Looks
  • Brown, simple robes.
  • Symbol: circle, yellow on one side, grey on other
  • Necklace with links shows how high in the hierarchy a priest is.
    • Iron, brass, bronze, copper, silver, gold, platinum.
Last Rites

  • Buried at either sunrise or sunset in the earth of Gemnos. 
Organization
  • A priest with a platinum necklace runs the biggest church of the empire.
  • A priest with a gold necklace runs the biggest church of the kingdom.
  • A priest with a silver necklace runs the biggest church of a metropolis.
  • A priest with a copper necklace runs the biggest church of a big city
  • A priest with a bronze necklace runs the biggest church of a city
  • A priest with a brass necklace runs the biggest church of a village
  • A priest with an iron necklace runs a shrine
Requirements of the clerics and paladins
  • Seek influence to steer Gemnos in the right direction.
  • Offer guidance to those who seek it.
  • Pray at sunrise and sunset.
  • Pay 15% of all income to the church
Requirements of the faithful
  • Pay 10% of all income to the church
  • Attend temple at least 5 times per season.
Holy days
  • 45th day of winter
  • 45th day of summer
Holy Places

  • The Grand Temple in Belcoast
  • Tyrabor Rock
  • The Twin Rocks at the Great Crevasse