onsdag den 27. november 2013

Session 7

Day 22
Arath, Nevron and Chavron took the boat offered by the council, a small vessel with room for 8-10 persons and some wares.

Day 24
After a couple of uneventful days, they arrived at the Last Inn, a small cluster of 8 buildings and 40 people, centered around the inn of the same name, The Last Inn.

In there, they met Petyr, a young Tempus priest-captain looking for a temple of Aurac. He drew them a loose map of the region and they decided to join forces for now.

Day 26
After some more sailing, they arrive at Darion Town, a small village of some 200 souls. A small village with no walls, which they thought was odd, considering it's placement in the middle of orc or barbarian tribes. According to Thomas Gyll, the founder and Mayor of the village, it was due to their ferocious and well-trained guards, as well as due to the fact that the whole community pitched in, in times of crisis. Their rather large Twins Church however bears clear signs of fire.

Gyll knew nothing of an orc uprising, but he did have a goblin problem, and offered them 150 gold to kill some goblins in a wood 8-10 miles to the north.

Day 27
Arriving into the forested hills, Petyr and co. are ambushed in a ravine by about 10 goblins and some wolves. After disposing of the goblins, they go hunting for one that got away. Instead of finding him, they run into a goblin shaman and his pet dire wolf, the size of a horse.

On the shaman, they find a ring with the Gyll family crest on, and a small magically locked box with some powder in a bag in it. According to the shaman, who is questioned before being dispatched, the power is used to call his master. He would however rather die than tell more about his master. He does however tell them where they can find the remaining goblins (10 or so).

onsdag den 20. november 2013

Session 6

Day 19

The heroes are almost upon Riverhold, when they are attacked by some bandits. They quickly kill off the poor hapless fools, and proceed to Riverhold. There they find an army of Starkhold encamped outside. At first, they think the city is under attack, but it turns out that it is not.

Passing through the army, they learn that they are heading west, towards orc country, in order to squash some orc tribes that are banding together. Except that the positioning of the army makes no sense whatsoever if that is true.

They enter Riverhold, and quickly find out that dragonborn are regarded as slaves and lesser beings with absolutely no rights in Riverhold. After some interesting encounters with the law regarding Arath, they find their way to Ratkins, and get the parcel.

They quickly leave the town, but are  apprehended by Starkhold soldiers and politely asked to talk to one colonel Remus. He asks them to deliver a message to a general Marius in Ironville. They agree, but after leaving the camp, they break the seal and read them message. Colonel Remus is asking the general to keep the Ironville troops ready, in order to be ready to help the Starkhold troops, if need be. The 3 heroes decide to ditch the message (Arath breathes on it) and head back to Ashfield.

Day 21

After two days of traveling they return to Ashfield, and turn in the parcel, which turns out to be a statue associated with luck. They then tell Randall (and later the council) about the army that they saw.

The council is worried, and wants to know if the orc threat is real, so Arath, Nevron and Charon were sent west, to find out what was happening amongst the orc tribes of the Dragon Mountains.

Session 5

Day 15 Under the guise of pursuing the thief, they exited the Laughing Ogre and tried to find out where the squads of soldiers(?) were heading. They lost them somewhere around the marked and gave up. As they returned to the inn, they ran into another quad, and were soundly beaten to a pulp quickly. They woke up, trapped in a building, being questioned by the soldiers. A hooded man made Arath swear on Lathander that he would tell noone, while promising that whatever was happening was not bad for the town of Ashfield. They agree, and before leaving, Nevron gambled on unhooded the man, who turned out to a greying weathered soldier-type. They were still allowed to leave.

Day 16 The next day, they went around sniffing up some information. Word on the street was that the Black Hawks had killed the vampire. They tracked down the Black Hawks and found that their leader, Rick Beauford was none other than the hooded man from the night before. They also discovered that Rick had a Black Sword Unicorn tattoo. The Black Sword Unicorn are elite troops from Ironville Crossing.

Day 17 At lunch, they are approached by Ratkins, a moonite and friend of Holder Garth. He wants them to travel to Riverhold and pick up a parcel for him.

Day 18 They head south, through Questar Wood, encountering several monsters. Nevron convinces a dryad to let them pass without a fight.

Day 19 They are ambushed by an ogre and some goblins, but manage to fight them off.