onsdag den 11. marts 2015

Session 3

2nd cycle, 6th day, Year 5850
  • They spent some days in Dorador.
  • They got their gems appraised.
  • They got their copper exchanged for gold.
  • They met with Yazir Two-Horn, the tiefling sage and struck a deal with him regarding the pictograms.
  • They hired 4 pages to copy all the pictograms
2nd cycle, 9th day, Year 5850
  • Salazar, Ander, Bebe and Flint, along with 4 pages returned to the Yuan-ti temple
  • The 4 pages worked for 10 days, copying the pictograms on pieces of parchment.
  • Salazar made some healing potions.
  • Ander cut the two uncut jaspers they had found.
2nd cycle, 17th day, Year 5850
  • As they were running out of wood for fire, they made a trip to the jungle to collect more wood. They fought some flying snakes.
2nd cycle, 20th day, Year 5850
  • Returning to Dorador, they ran into five lizardmen, who proved to be somewhat of a challenge, but Sleep, Entangle and Salazar in velociraptor form won the day.

onsdag den 4. marts 2015

Important people of Dorador

Captain Bluescale: As the name indicates, Bluescale is a Dragonborn. Captain of the guard, rumored to be a former mercenary. Generally seen as a hard but fair "man". Not prone to talk or discuss things with people.

Yazir Two-horn: Tiefling sage, historian.

Explorers of Nalindor: Called EoN for short. Founded and funded by the Anraq family out of Belcoast. They search for all info and such of Nalindor. Everything from artifacts to maps of what happened before have an interest. Mostly they hire expeditions to follow up on clues found by others, but sometimes they fund expeditions for a cut.

Guardians of One Gemnos: From the Republic, acts like sort of an embassy, quietly preaching the ways of the Republic and the Republicans (communism and magic-is-bad). Also funds expeditions into the Green Abyss. They spend a lot of time and money serving food in the slums and lower class areas.

The Short Brothers - The local chapter of the guild runs most of the ladies for hire and the gambling of Dorador. Usually contactable via one of their brothels or gambling halls.

The Fire Knives - Another thieves' guild. Known for selling poison and dealing in extortions and blackmails. Unknown hideout.

The Hoods - The largest thieves' guild of Dorador. Thieves and pickpockets are almost all Hoods. They also cover most of the fencing and loansharking, too. Unknown hideout, but usually taverns in the Lower Class or Slum areas are a good way to start.

Church of Nira - The large church of Nira in Dorador is run by the ageing Highpriestess (and Sunite) Gina Sunflower. Those that grow or work in the sun flock here at dawn to pray and sacrifize animals for the day/week/month to go well.

Church of Torax - The church of Torax is run by High Priest simply called Great Moon. The Church is well-sought-out for advice on a number of subjects.

Followers of the One God - Not much is known so far.

Church of Erathis - The very large church of Erathis is run by Brother Erik. A panel of five Erathis priests serve as judges and settle disputes for the common man of Dorador. Anything involving the nobility or other power players are usually handled by the High Council or the Duke himself.

Salasar Inc - The worldspanning chain of shops owned by the Salasar family is run by Randolph Petri. Anything you want to buy, outside food, weapons, gems, armor and magic, they (usually) have.

Kraznik & Sons - Owned by James Kraznik, K&S is not only the largest competitor to Salasar Inc, but also the biggest producer of sugarcanes outside the nobility.

Red Rhum & Wines - The owner is Peter Lorrin. Specialized in producing high-end rhums and wines and shipping them around the world.  

Session 2

2nd cycle, 2nd day, Year 5850
  • Ander got rid of his paralysis and woke up.
  • They went looking for gems in the Yellow Hills.
  • Wanting to get a sample of the Yellow Stones, Ander caused part of the hill to collapse, narrowly avoiding a 22 ft fall.
  • There was an ancient Yuan-ti pyramid in the cave revealed by the collapse of the hill.
  • The heroes ventured down and into the pyramid.
  • They explored a hallway full of pictograms depicting the daily life, rituals, customs and history of the Yuan-ti people. There were even a few words here and there, although in language(s?) that neither of them could understand.
  • They found a crypt of servants and avoided a trap which had fire-breathing serpent statues, but had to fight four skeletons. Bebe went down hard when he fell on two of the skeletons' blades.
  • They went outside to rest
2nd cycle, 3rd day, Year 5850
  • They re-entered  the pyramid.
  • Going down, they were attacked by some crawling claws, which they quickly dealt with.
  • They then avoided another trap (or rather a pressure plate) by jumping over it.
  • More stairs, more crawling claws.
  • They found the crypt, complete with a sarcophagus and tables of icons. One of the icons was a Dust Mephit. The two half-elves were immune, so no one went down to the Sleep spell, then Ander knocked it out of the air with his own sleep spell, and the others took it out. 
  • Inside the sarcophagus was the remains of a 11 ft snake with two human-like arms, presumably a Yuan-ti. There was also a ghoul, one of the women(?) who had been buried "alive" with the Yuan-ti. The ghoul died quickly.
  • Turning the very large sarcophagus revealed a secret door, with a room with a chest behind.
  • Inside the chest was a some money, gems and potions. 
  • A Quasit "arrived" as they touched the gems. 
  • The Quasit was quickly killed.
  • They returned to Dorador with the money, gems and potions.