mandag den 23. februar 2015

Tattoo magic

Sorcerous origins
The jungles of Nalindor are the home to many ancient and great magic. While most of it is yet unknown to the rest of Gemnos, yet undiscovered, one type of magic has been taught and learned by the settlers of the new continent by renegade Karijhu sorcerers: Tattoo magic. The ancient art of mixing arcane ingredients into magical ink and inscribing them unto your body, thereby making your body a conduit for magic. Some practitioners do it themselves, starting a bloodline, while others inherit the tattoos their ancestors have inscribed unto themselves in the past.

Tattoo Magic
At 1st level, you choose one type of tattoo as your primary tattoo. The damage type associated with each tattoo is linked to the features you gain later.

Acid
Fire
Lightning

Poison
Cold
Force
Psychic








You can speak, read, and write the ancient language of Buranti. Additionally, whenever you make a Charisma check when interacting with members of the Karijhu, Bakiri and Rabaxi tribes, your proficiency bonus is doubled if it applies to the check.

Protection
Tattoo of Protection
At 1st level, you learn to draw the permanent tattoo of protection. As the tattoo magic flows through your body, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, the tattoo protects your unarmored skin. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.



Elemental
Elemental Tattoo
Starting at 6th level, you learn to draw the elemental tattoo. When you cast a spell that deals damage of the type associated with your primary tattoo, you can add your Charisma modifier to that damage. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.





Flight
Tattoo of Flight
At 14th level, you gain the ability draw the ancient tattoo of flight, gaining a flying speed equal to your current speed. You can create this tattoo as a bonus action on your turn. It lasts until you dismiss them as a bonus action on your turn.

You can’t draw the tattoo while wearing armor as it needs to be drawn on an exposed chest.

Awe and Dread
Tattoo of Awe and Dread
Beginning at 18th level, you can draw the tattoo of dread, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

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